joinIn
Making spontaneous meetups easy.
I often face the problem of wanting to do an activity with friends, but not knowing who would want to join. Once I realized how frequently I face this problem, I decided to create a solution.
Problem: I want to do something with friends, but don't know who's available or interested in joining me.
Solution: To address this problem, I designed an app where interested and available friends come to you.
1. EXTRACTING USER INSIGHTS
Planning group activities can be difficult without knowing friends' availabilties.
I wanted to see if others faced this problem, and to what extent. I interviewed college students and conducted research on Reddit and Twitter to learn more about user pain points.
Here are a few of the user insights:
2. BRAINSTORMING CONCEPTS
I used user insights to brainstorm features. I looked to popular social apps among college students for visual design inspiration.
I was interested in designing a solution that I could develop myself. I have some iOS app development experience, so I chose to design an app.
I drew my visual design inspiration from apps that are popular among college students today, such as Venmo, Snapchat, and Instagram.
3. EXPLORING WITH WIREFRAMES
User testing with mid-fidelity wireframes guided the features and layout of the app.
With users' help, I designed an app with the following features:
4. DESIGNING THE PROTOTYPE
I created the prototype on Figma using modern, sans-serif fonts, and a simple, playful color scheme.
Here's the interactive prototype!
5. RESULTS & REFLECTIONS
90% of user test participants said they would use this app frequently. All users found the app to be easy-to-use and intuitive.
After another design iteration where I address additional details, I plan on beginning to code and develop the actual app.
Eventually, I can measure the success of this app's design using the following metrics:
Takeaways